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From PC Gamer: Why too much combat hurts rpgs.

I couldn’t agree more. If I’m playing a game, I’m interested in the world, the supporting characters and the overall story. Fight? Sure. Let’s have some fighting.

But grinding away, room after room, where almost every fight means nothing in terms of the larger story? Boring! The conversations are more interesting.

Admittedly, I have more patience with a first-person shooter than a third-person like Pillars of Eternity, but even so, get to the plot. Get to the plot!

Anyway, interesting article.

Mirrored from Harry Connolly. You can comment here but not there.

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