I’m supposed to be working right now but I’m not, and the reason is simple. Work is hard.
While The Great Way is getting an editorial working over, I’m putting together the game supplement for it. (For those who don’t know, I promised Kickstarter backers a Fate game supplement for the setting of those books.) Currently, it’s almost 10,000 words long, and not even half way done. Turns out that explaining your world-building takes time.
What’s more, writing game stuff is giving me major decision fatigue. With fiction, putting the sentences together is comparatively easy: There are characters who want things, places for them to pursue their desires, obstacles to overcome. That talk. They look at stuff. Maybe there’s a smell. It’s pretty straightforward.
In contrast, game material is all summarizing and making careful decisions on how stuff should work. What invokable aspects suit the capital city of this empire? How best to describe this sort of magic? What’s the best way to portray non-human intelligences without doing the xenophobe thing of giving them all a single personality? What if a player wants to play one of those non-humans?
Everything is as spare as possible, while trying to be as interesting as possible, while being as balanced as possible, while not contradicting anything I put in the trilogy, much of which I made up on the fly because shit sounded cool.
What the hell was I thinking?
Mirrored from Twenty Palaces. You can comment here but not there.