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Progress, I has it


So, the Fate Core game supplement I promised to create for my Kickstarter is finished in the first draft.

Originally, I’d intended to write about six thousand words to cover the whole of The Great Way. I added a supplement for Key/Egg as a stretch goal, and figured that would be another 2K words, tops.

Just a few notes. Nothing fancy.

In truth, the first draft is over 45,000 words long. It’s half a novel.

Worse, the sort of writing that games require is very dense; finishing a thousand words in a day was the best I could hope for, and many days I couldn’t manage even that.

Fuck, man. Writing for games is hard.

Now I have to go through again. Not only will I need to revise the text, I’ll have to make sure I’ve got the rules basically correct. After that, I pass it to my GM for his notes.

In the end, it will all be fine, I hope. Fate Core operates on an open license, so I should be able to sell them for a nominal fee. Even better, I hope they’ll be effective promo for the books.

But Kee-rist, this has taken a sizable chunk of my lifetime productivity. I don’t think I’ll be doing this again.

Mirrored from Harry Connolly. You can comment here but not there.


( 13 comments — Leave a comment )
May. 29th, 2015 07:45 pm (UTC)
Yes, game writing is HARD. I've had to do it on occasion. It's a nontrivial exercise, even when someone else's mechanics are supposedly going to do the heavy lifting. You still have to do a lot of thinking when translating from "This worked great in the book" to "this is how I make it fun and not stupid to do in the game".
May. 29th, 2015 08:17 pm (UTC)
Especially when dealing with bullshit like "What's the chance that this should succeed whenever a PC tries it?"

Fuck that.
May. 29th, 2015 08:22 pm (UTC)
Yeah, that's even harder.

Of course, you could go with the AMBER system and cheat that way. :)
May. 29th, 2015 08:26 pm (UTC)
Heh. I've already promised Fate Core rules!

I have been tempted, several times, to just chuck it all and renege on that part of the Kickstarter. But I'm not smart enough for that.
May. 29th, 2015 08:29 pm (UTC)
You're not DUMB enough to do that. You may want to do more Kickstarters, and there's nothing that'll kill a Kickstarter quicker than "This guy didn't really deliver on his last one".
May. 29th, 2015 08:48 pm (UTC)
It's going to be a while before I do another Kickstarter, I think. Hopefully, a LONG while.
May. 29th, 2015 11:28 pm (UTC)
I'm probably doing one later this year or early next.
May. 30th, 2015 03:56 am (UTC)
My totally unsolicited advice: try to receive the money in the same year you spend it, to spare your tax bill.
May. 30th, 2015 02:02 pm (UTC)
I sorta achieved that. Spent probably 3/4 of the money before year end.
Jun. 1st, 2015 02:43 am (UTC)
As one of the gamers who backed your Kickstarter, I appreciate all your hard work!
Jun. 1st, 2015 05:44 am (UTC)
It's mostly a world building document with a little adventure attached. I hope that's going to be okay.
Jun. 1st, 2015 06:21 am (UTC)
My gamemastering style is “worldbuild until there’s enough conflict for the player characters to get involved in”, so that’s excellent!

For a really good example of that kind of setup, pick up a copy of 13th Age. It describes a world currently in the state of being balanced on the knife’s edge in numerous different ways, and adding player characters just has to tip at least one of those over.
Jun. 2nd, 2015 03:12 pm (UTC)
I hadn't heard of that game before. It looks cool!
( 13 comments — Leave a comment )